He also worked on implementing some of the new functionalities (to a degree) that Tears of the Kingdom features, like Fuse, Ultrahand and Recall, for which he showcases in action. Praxy started with a base template for a test stage and main character, in which he could test out Link's animations, climbing, running, gliding, some basic weapon mechanics, as well as testing out a standard enemy to Link to fight against, based on the Bokoblin, with menus and UI elements being an almost exact recreation (except for some menus being based on BotW, since the work on it started before the official game release in May 12th). One fan did go a bit beyond that just making random creations in the game though, as French user Praxy ( PraxisOfficiel) started work on a demo project of Tears of the Kingdom, currently titled Rip-off the Kingdom, being recreated for WIndows utilizing Unreal Engine. Fans of the Zelda series have been enjoying the latest Zelda title, Tears of the Kingdom, for almost a month now, and the amount of creativity and inventions that people have come up with in-game have been really interesting, either for their great usability during gameplay, or flat out for their comical and weird factors altogether.
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